Experience · Education × Technology
From classroom practice to digital education systems.
Teaching, mathematics and product engineering are one line of work here. Time in real classrooms is where the requirements come from; building the systems is how they get answered.
- Teaching practice
- Classroom observation
- Product research
- UX and engineering
- Education systems
Experience entries will appear here once published.
Where this leads
Classroom experience shapes how I design digital products.
Explore the platforms I have built for teachers, students and academic institutions.